Weapons

Return to Supernatural Game Rules

Flare Gun

Damage 1d8 regular and 1d6 fire each round until extinguished for 2d4 rounds. Error range 1-3, critical 20.

Damage Reduction

DR #/Magic is defeated by:

  • Hurled (except darts, smoke grenades, and tear gas)
  • Handgun
  • Rifle
  • Shotgun
  • Submachine Gun
  • Tactical
  • Explosives
  • Guided
  • Indirect
  • Unarmed (if the PC has natural DR #/-)
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License