Components: V, S, F
Cost: 2 Int damage and 1d3 Sanity points
Casting Time: 1 action
Range: Personal or close (25 ft. + 5 ft./2 levels)
Target: You or one willing creature or one object (total weight up to 100 lb/level)
Duration: 10 minutes/level (D)
Attack Versus: None


Levitate allows you to move yourself, another creature, or an object up and down as you wish. A levitated creature must be willing to be levitated, A levitated object must either be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally generally at half its speed).

A levitating creature who attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a penalty of -1, the second -2, and so on, up to a maximum penalty of-5. A full round spent stabilizing allows the creature to begin again at -1.

Material Components

Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.

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